Wyrd West Chronicles #1-6
Post-Apocalyptic Steampunk Weird Western
In a post-apocalyptic Saskatchewan, the Gunslingers are a holy order of Law empowered to keep the peace and protect the common people. They have supernatural powers to back it up.
The Walsh siblings are about to find themselves entangled in the nefarious schemes of a necromancer! But they’re not Gunslingers — not yet. Graeme and Piper will need all of their training and courage, and all the support of their newfound companions, to put a stop to the villain’s plans. Fortunately, Graeme has an ace up his sleeve. Nobody but his family and his teacher know that he’s a sorcerer.
Welcome to the Wyrd West!
“Saskatchewan gunslinger elves in a world vividly real and detailed. Morrison shows us a rarely explored Weird West landscape.”—Cat Rambo, World Fantasy Award Winner, Nebula and Locus Award nominee, author of the Tabat series
“A book friend told me about this world of gunfighting elves and I knew I was hooked! Then the writing was great, and that was a bonus!”— Shane’s Book Club
“I had no idea what to expect when I started ‘Showdown’.I was initially put off by the capitalizations of what I took for time worn stereotypes: the Desperado, the Gunslinger, etc. Then Graeme let us see his elven ears and I was THERE. From that point on a black hole couldn’t have sucked me out of the story. Horses with opinions? A Gnome pitching a line to a Gunslinger’s sister? A ghost offering advice to that same Gunslinger? Oh, yeah, I’m definitely into this world.”—Bonnie Milani, author of Home World and Liquid Gambit
“I loved this book. It was like Fallout meets Firefly meets Supernatural meets Shannara. . . I found myself wanting to know much more about the world the author has created . . . It is packed full of good characterization, a steady plot, and worldbuilding you can really sink your teeth into.”— Katje van Loon, author of Bellica and Stranger Skies
“A+ world-building in this one. The Wyrd West is set in the post-apocalyptic Canadian prairies-a new wild west only with magic. Alongside the traditional gunslingers, desperados, First Nations people, saloon owners and courtesans, there are also necromancers, elves, gnomes, Mantis-folk, and some steampunk technology. Even the common elements have been tweaked to be just a little different-the courtesan’s guild runs a spy network and the saloon owner has a prosthetic hand. I especially enjoyed the gunslingers’ magic and code of honour: the Mark of Cain they wear after killing a bandit, the vigil to the Lord and Lady, the blessed ammunition.”— On Spec Magazine